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About Scratch :: Suggestions :: play sound for () seconds

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ScratchUser139 wrote:

AHypnoman wrote:

NPLol39-2_ wrote:

You can just use this workaround:
play sound [your sound v]
wait [seconds] secs
stop all sounds
This doesn't function as a workaround if multiple sounds are playing in the sprite.
If stop sound existed, then the workaround would be easy.
Then it wouldn't be a workaround?

The post you've quoted wasn't really to do with my opinions on this topic, it was just a correction to the post I quoted.

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